Publication Date
20 June 2022
Publisher
Everest Media LLC
Technical Characteristics
Language
Anglais
File Size
1.3 MB
ISBN 13
9798822538603
Format
Epub
Protection
DRM Watermark
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Permissions
- Print Yes
- Copy/Paste Yes
- Share Yes
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Summary of Jane McGonigal's Reality Is Broken
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Please note: This is a companion version & not the original book.
Sample Book Insights:
#1 We all have a bias against games today. We can't help it. This bias is part of our culture, and it's even woven into the way we use the words game and player in everyday conversation.
#2 All games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orient their participation throughout the game.
#3 The four traits of games are challenge, feedback, a clear win condition, and arbitrary limitations on your freedom to work in the most efficient way. The opposite of gameplay is not a game.
#4 The most important difference between digital and non-digital games is the intensity of the feedback they provide. In computer and video games, the interactive loop is satisfyingly tight. There seems to be no gap between your actions and the game's responses.
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Sample Book Insights:
#1 We all have a bias against games today. We can't help it. This bias is part of our culture, and it's even woven into the way we use the words game and player in everyday conversation.
#2 All games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orient their participation throughout the game.
#3 The four traits of games are challenge, feedback, a clear win condition, and arbitrary limitations on your freedom to work in the most efficient way. The opposite of gameplay is not a game.
#4 The most important difference between digital and non-digital games is the intensity of the feedback they provide. In computer and video games, the interactive loop is satisfyingly tight. There seems to be no gap between your actions and the game's responses.
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Publication Date
20 June 2022
Publisher
Everest Media LLC
Technical Characteristics
Language
Anglais
File Size
1.3 MB
ISBN 13
9798822538603
Format
Epub
Protection
DRM Watermark
shield_lock
Permissions
- Print Yes
- Copy/Paste Yes
- Share Yes
accessibility
Accessibility
No data available
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