Like a Reagan-era Ice Storm, Emily Schultz’s novel Joyland captures the confusion of adolescent sexuality in a tangle of pixelated icons via the video-game generation. Set in the summer of 1984, this book will have you thinking twice about the video-game generation and the power of pining and Pac-Man.
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Joyland
1984, South Wakefield : quand la fermeture du seul arcade du coin bouleverse l'été de Chris Lane, 14 ans, et de sa sœur Tammy.
With the arcade's passing comes a summer of teenage lust, violence, and a search for new entertainment. Never far away is Chris's younger sister, Tammy, who plays spy to the events that will change the lives of her family and town forever. Joyland is a novel about the impossibility of knowing the future. Schultz bring the Cold War home in a novel set to the digital pulse of video games and the echoes of hair metal. Joyland is illustrated throughout by graphic novelist Nate Powell, whose work has been praised by Sin City creator Frank Miller as "observant, intimate cartooning [that] surgically cuts to the bone."
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Joyland est le fruit d’une collaboration entre quatre talents aux univers complémentaires : Emily Schultz, romancière et fondatrice du magazine littéraire Joyland ; Nate Powell, auteur de bandes dessinées acclamé pour son style visuel percutant ; Nathan Whitlock, écrivain et critique ; et Kathleen Tracy, spécialiste de la culture pop. Ensemble, ils ont créé un roman graphique qui capture l’essence d’une époque charnière, mêlant texte et image pour raconter une histoire à la fois intime et universelle. Leur travail reflète une passion commune pour les récits d’apprentissage et la capacité de l’art à transcender les générations.
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